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Wizard(50), Purple Dragon Knight(5), Harper Scout(5) Sovrumano +15% Magico +10% Divino +10% Tagliente +1 Tempra +1 Riflessi Immunità Veleno Attivabile da Umano
Pre-requisite: PDK: Alignment: any Non-Evil and Non-Chaotic, BAB: +4, Feats: Mounted Combat, Skills: Intimidate 1, Listen 2, Persuade 1, Spot 2, Ride 2 HS: Alignment: Non-Evil, Feats: Alertness, Iron Will, Skills: Discipline 4, Lore 6, Persuade 8, Search 4
Legend: Rosso - Talenti bonus Mago Blu - Talenti bonus HS Giallo - Talenti bonus Umano Grigio - Talenti classe passivi
Attributes: STR: 8 DEX: 9 (10) CON: 17 (22) WIS: 8 INT: 18 (38) CHA: 8
Human: (Quick to Master) 01: Wizard(1): Iron Will, Alertness, {Summon Familiar, Scribe Scroll} 02: Wizard(2) 03: Wizard(3): Mounted Combat 04: Wizard(4): CON+1, (CON=18) 05: Wizard(5): Spell Penetration 06: Wizard(6): Extend Spell 07: Wizard(7) 08: Wizard(8): CON+1, (CON=19) 09: Wizard(9): Spell Focus: Necromancy 10: Purple Dragon Knight(1): {Rallying Cry, Heroic Shield} 11: Purple Dragon Knight(2): {Inspire Courage I} 12: Purple Dragon Knight(3): CON+1, Empower Spell, {Fear}, (CON=20) 13: Purple Dragon Knight(4): {Inspire Courage II, Oath of Wrath} 14: Purple Dragon Knight(5): {Final Stand} 15: Wizard(10): Silent Spell, Greater Spell Focus: Necromancy 16: Wizard(11): CON+1, (CON=21) 17: Wizard(12) 18: Wizard(13): Maximize Spell 19: Wizard(14) 20: Wizard(15): INT+1, Greater Spell Penetration, (INT=19)
21: Wizard(16): Great Intelligence I, (INT=20) 22: Harper Scout(1): Epic Skill Focus: Spellcraft, {Bardic Knowledge} 23: Wizard(17) 24: Harper Scout(2): INT+1, Great Intelligence II, {Deneir's Eye, Sleep}, (INT=22) 25: Harper Scout(3): {Cat's Grace, Tymora's Smile} 26: Harper Scout(4): {Eagle's Splendor, Lliira's Heart} 27: Harper Scout(5): Great Intelligence III, Great Dexterity I, {Craft Harper Item, Invisibility (Harper)}, (DEX=10), (INT=23) 28: Wizard(18): INT+1, (INT=24) 29: Wizard(19) 30: Wizard(20): Great Intelligence IV, Epic Spell Focus: Necromancy, (INT=25) 31: Wizard(21) 32: Wizard(22): INT+1, (INT=26) 33: Wizard(23): Great Intelligence V, Epic Spell: Epic Warding, (INT=27) 34: Wizard(24) 35: Wizard(25) 36: Wizard(26): INT+1, Great Intelligence VI, Epic Spell Penetration, (INT=29) 37: Wizard(27) 38: Wizard(28) 39: Wizard(29): Epic Damage Reduction I, Automatic Silent Spell I 40: Wizard(30): INT+1, (INT=30)
41: Wizard(31) 42: Wizard(32): Epic Damage Reduction II, Great Intelligence VII (INT=31) 43: Wizard(33) 44: Wizard(34): INT+1, (INT=32) 45: Wizard(35): Epic Damage Reduction III, Great Intelligence VIII, (INT=33) 46: Wizard(36) 47: Wizard(37) 48: Wizard(38): INT+1, Epic Energy Resistance: Acid I, Great Intelligence IX, (INT=35) 49: Wizard(39) 50: Wizard(40) 51: Wizard(41): Epic Energy Resistance: Fire I, Great Intelligence X, (INT=36) 52: Wizard(42): INT+1, (INT=37) 53: Wizard(43) 54: Wizard(44): Epic Energy Resistance: Cold I, Automatic Silent Spell II 55: Wizard(45): 56: Wizard(46): INT+1, (INT=38) 57: Wizard(47): Epic Energy Resistance: Sonic I, Automatic Silent Spell III 58: Wizard(48) 59: Wizard(49) 60: Wizard(50): CON+1, Epic Energy Resistance: Electric I, Still Spell (CON=22)
Skills: Appraise 30, Concentration 63, Disable Trap 1, Discipline 4, Intimidate 1, Listen 2, Lore 6, Open Lock 1, Persuade 8, Search 4, Spellcraft 63+10, Spot 2, Tumble 30, Ride 2, il resto a piacere
Note: Immune al Critico Il set da come talento bonus (Scudo) quindi è possibile usare lo scudo. Gli anelli del set si possono forgiare ( spell slot mago lvl 6 e 7) Lo scudo consigliato è lo scudo del chaos (venduto ad azura) --> forgiare (spell slot mago lvl 8) Guanti -> forgiare +8 soak 20 e spell slot inca mago lvl 9
Extended Death armor: 1d4 points of magical damage +1 point per 2 caster levels (maximum +5). = 9 magic dammage
Extended Elemental shield: The damage inflicted is 1d6, +1 point per caster level. = 1d6 + 50 fire dammage The caster also gains 50% immunity to cold and fire
Extended Mestil's acid sheath: The attacker takes 1d6 points +2 points per caster level of acid damage = 1d6 + 100 acid dammage
Maxed Ice storm: All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice storm will do an additional 1d6 cold damage per additional 3 caster levels = 3d6 bludgeoning damage + 19d6 cold dammage = 18 bludgeoning damage + 114 cold dammage
Maxed Isaac's greater missile storm: Energy missiles (one per caster level but to a maximum of 20). Each missile does 2d6 points of magical damage. = 20 * 12 = 144 magic damage
Edited by Steven Universe - 27/2/2022, 23:45
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